Otherworld

Otherworld

Book - 2017
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"After the newest set of virtual reality gear hits the market, Simon can't wait to test it out. But, when his friend Katherine suddenly disappears after being seen with men from the same gaming company, Simon must decide how far in the game he's willing to go to save her"--Provided by publisher.
Publisher: New York :, Delacorte Press,, [2017]
Edition: First edition
Copyright Date: ♭2017
ISBN: 9781101939321
110193932X
Characteristics: 355 pages
Additional Contributors: Miller, Kirsten 1973-

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Beatricksy Dec 12, 2017

Hhhh. It's tropey and the characters are so boring, but I gotta give it credit for being more than just a capture-the-flag-type of video game, like so many of these gaming books describe. The virtual reality segments are much more interesting than the real world ones, but it never really seems to take its gaming aspects to full potential. Also, every person they met in the trial was a huge jerk who would devolve to cannibalism soon as put on a virtual reality helmet? What sorta internet trolls you been hanging out with? The vast majority of people who would get into that trial (and it likely wouldn't involve 13 year olds) would play differently. Our protagonist is dumb as a pile of rocks, but in a mildly charming way, even if it takes him about 80 percent of the book and a monologue to figure out who the villain is. But it's fun, and I staggered through it while fighting off the flu and it didn't put me to sleep. So, good on it for that.

AL_TIEGAN Nov 27, 2017

I had a hard time getting through this book. I was pretty disappointed after how wonderful Jason Segel and Kirsten Miller did with their Nightmares! series. To start, I could not stand Simon - the main character and narrator. There were moments I thought I could like him, but then his voice switched and I didn't like him again - it felt as though Segel and Miller could not agree on how Simon should talk and their overall choice made him pretty unlikable. For a good while, I didn't actually know what the story was about and had a hard time really figuring out what Segel and Miller were trying to accomplish. While the premise - a virtual reality game coming to life and wanting to kick out the guests (the human players) with the Company trying to hush it all up and push the technology anyway - sounds cool, this one came across pretty lame. Readers are jumped all over the place and really start to lose track of what is going on and what Simon is actually trying to accomplish (which ends up being a ton of different things wrapped up under one umbrella). While attempts are made at showing readers how much Kat means to Simon, it is hard to believe he means as much to her, considering she almost never appears in the story other than in Simon's thoughts and memories. We're all chasing a girl we know nothing about - I suppose that's why the authors had to add in the secrets of the Company (much more interesting than trying to save someone who's pretty well a stranger). Sadly, I don't think I will continue with this series, unless I hear it drastically improves. I'll just head back to Nightmares!.

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