What Video Games Have to Teach Us About Learning and Literacy

What Video Games Have to Teach Us About Learning and Literacy

Book - 2007
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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Publisher: New York : Palgrave Macmillan, 2007
Edition: Rev. and updated ed. --
ISBN: 9781403984531
1403984530
Branch Call Number: PB 794.8019 Gee 3564
Characteristics: 249 p. ;,24 cm

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